class TFJammer extends TFPowerups;

state Activated
{
	function BeginState()
	{
		initialstate='activated';
		if(instigator==none) instigator=pawn(owner);
		Owner.PlaySound(ActivateSound,SLOT_Interface,3);
		bActive = true;
	}

	function Timer()
	{

	}

	function EndState()
	{

	}

}

defaultproperties
{
	 bAutoActivate=True
     bActivatable=True
	 ActivateSound=Sound'PickupSounds.LargeHealthPickup'
     bReplicateInstigator=True
     SkillCost=750
}
